Meta, Say What?
The Metaverse is an ambitious term for a future digital world that seems more tangibly connected to our real lives and bodies. As the metaverse grows, online spaces will be created in which user interaction will be more multidimensional than those supported by current technologies. As the metaverse expands, the metaverse will offer a hyperreal alternate world to coexist. [Sources: 1, 3, 9]
While the full implementation of Metaverse technology is still a long way off, it is predicted that it will eventually become a place where you can work, play, learn, create, shop and interact with friends in a virtual online environment. The Metaverse can be defined as a simulated digital environment that uses augmented reality (AR), virtual reality (VR) and blockchain, as well as social media concepts to create spaces for rich user interaction that mimics the real world. In the book, the Metaverse is presented as the latest evolution of the Internet, a kind of virtual reality in which any virtual interaction can have a direct impact on the real world as well. What all this has in common is that the Metaverse is a virtual reality where, depending on the development of the era, people will be able to do everything they do in real life. [Sources: 1, 8, 15]
Rec Room and world-building games like Roblox and Minecraft are part of the discussion about what the metaverse is. The description is so broad that many people claim that the metaverse already exists in the digital worlds of Roblox, Minecraft, and Fortnite, which allow players to come together in 2D environments. To reconnect everything, the metaverse is “the internet” but also a spatial (and often 3D) collection of virtual environments driven by a game engine. [Sources: 0, 7]
The ultimate vision for the metaverse is that all of these events (besides sports, Pokemon Go, Fortnite and Roblox) will become an interconnected network of virtual environments, in other words the Internet, but for experiencing things. Instead of just browsing through digital content, users of the metaverse will be able to immerse themselves in a space where the digital and physical worlds converge. [Sources: 1, 7]
Whether in virtual reality (VR), augmented reality (AR) or just on a screen, the virtual world promises to bring our digital and physical lives even more together in terms of wealth, communication, productivity, shopping and entertainment. Generally speaking, the technologies that make up a virtual world can include virtual reality, which is characterized by persistent virtual worlds that persist even when you’re not playing a game, and augmented reality, which combines aspects of the digital and physical worlds. [Sources: 12, 13]
Metaverse is a public collective virtual space that is a fusion of virtual augmented physical reality and physical permanent virtual space [1], including the sum total of all virtual worlds, augmented reality, and the Internet. The Metaverse is a physically permanent virtual space with virtual avatars, digital social interactions and games, and many of the unique things we associate with the Metaverse today. In other words, Metaverse is a “digital world” in which real people are represented by digital objects. Simply put, the metaverse is a digital space represented by digital representations of people, places, and things. [Sources: 6, 10, 15]
The word “metaverse” was coined in Neal Stevenson’s 1992 science fiction novel Snow Crash, in which humans interact as avatars with each other and software agents in a three-dimensional space that uses a metaphor for the real world. Neil Stevenson came up with the metaverse in Snow Crash, a 1992 novel in which the protagonist, a pizza driver, finds himself in an online virtual fantasy world. Author Neil Stephenson is credited with introducing the term “metaverse” in his 1992 science fiction novel Snow Crash, in which he introduced realistic avatars found in realistic 3D buildings and other virtual reality environments. [Sources: 0, 6, 9]
Neil Stevenson famously coined the term “metaverse” in his 1992 novel Avalanche, in which he referred to a 3D virtual world of human avatars, a 3D virtual world of human avatars world. Or it could be read as a dystopian concept, as if the metaverse was designed for people escaping the harsh environment of the real world (as envisioned in the novel Avalanche). In his 1992 novel (as in other Metaverse works), users use the Metaverse as a way to escape a futuristic, largely dystopian world. The metaverse may resemble the physical world in that it often appears to be connected to the physics and circuits of our reality, but it doesn’t have to be the same as the physical world. [Sources: 2, 3, 8, 16]
The metaverse can be a mirror world that accurately reflects the physical world, or it can resemble a completely fictional world you might encounter in a video game. In practice, when users can go into a huge virtual mall that has access to as many people as the virtual space can hold, buy a unique digital item, and then sell the same digital item in it a few weeks later, The metaverse will exist. A completely different virtual world, or on Twitter, eBay or OpenSea. Most platforms currently bind virtual identities, avatars and inventory to one platform, but Metaverse lets you create a person you can take with you, just like copying your profile picture from a social network to another platform easy. Metaverse is a large-scale and interoperable network of 3D virtual worlds, rendered in real-time, where a truly unlimited number of users can simultaneously and continuously experience the continuity of data such as personal presence and personality, story, rights, objects, communications and payments. [Sources: 2, 13, 14]
For some, entering this virtual world involves trying on augmented reality clothing while shopping, while for others, it means interacting and collaborating in a meeting using avatars, as well as being able to move seamlessly between the real and more real worlds. virtual in a single metaverse is the ultimate goal. The Metaverse will also be digital copies of very real spaces, perhaps the entire Earth, and digital twins of industrial things like your car. [Sources: 4, 7]
Cited Sources
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- https://www.vox.com/recode/22799665/facebook-metaverse-meta-zuckerberg-oculus-vr-ar 16